Under the the old rules Doc, it seems had a very long forced win as follows.
*to never push from c4 to b5 or e6 to d7 (or to b3/f7) unless this is the only way to avoid material loss-& to move back to c4/e6 asap
*to avoid tactical errors, especially those involving threats to g2
*to keep the minimal fortress position in mind, and guide the game towards it (or a better position if possible) while avoiding any losing zugzwangs
*exploit the repetition rule (if necessary) to win the ending that ensues
The minimal fortress position is as follows: Helpers at c4, e2,e6,f1,g4 & h3. With Doc at g2 you can play through to see how Doc can win (unless Owlman is at d3, f3 or f5 and it is Doc to play).
Comments welcome.
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